
Level Artist
Vertigo STUDIOS ROTTERDAM
We are Vertigo Games
An award-winning, multi-platform game publisher and developer based in Rotterdam, the Netherlands. Vertigo Games offers a portfolio of quality games that provide novel, powerful and full-featured gaming experiences.
Recent games include The 7th Guest Remake, Thief VR: Legacy of Shadow, Metro Awakening, Arizona Sunshine® VR Remake, and Arizona Sunshine® VR 2. Vertigo Games is a PLAION Group company and part of the Embracer Group, the largest group of developers in the world. As our Rotterdam studio is in full production of its most ambitious project to date, based on a global franchise, and with plans to start the next project this year, we are looking to recruit a level artist who can aid us in our mission.
Are you looking to collaborate in a multidisciplinary team to steer implementation of engaging game features and systems for our groundbreaking games and experiences? Then we should meet!


Responsibilities
- • Collaborated closely with environment and level artists, as well as level designers, to build detailed worlds that aligned with the art direction and enhanced gameplay.
• Manage the implementation of levels within the engine, overseeing the entire pipeline from greyboxing to the final polished state.
• Apply your understanding of composition and staging to create immersive game environments that tell a story.
• Ensure that levels are built and implemented in a way that maximizes performance while maintaining visual quality.
• Follow the established production schedule and ensure that your level assignments are delivered on time and meet the quality requirements.
• Plan and co-ordinate your work regularly with your lead and team by communicating effectively to ensure transparency.
• Confidently presented work and project progress during team reviews and cross-functional meetings.
About you
- • Experience developing games for Console, PC, and VR platforms within an Agile team environment.
• Built immersive in-engine environments, utilizing meticulous asset placement and set dressing to craft game worlds rich in environmental storytelling.
• Applied a strong understanding of modularity to build flexible level systems, ensuring rapid iteration and optimized production.
• Solid understanding of content creation and technical optimization, managing the environment pipeline from functional greybox to final artistic polish.
• Strong grasp of core art fundamentals, such as color theory, composition, proportion, and shape language.
• Experience working with Unity and Blender.
• English on a proficient level.

What we offer
• Inspiring, creative and innovative work environment with talented and fun colleagues.
• Opportunity to work on high end, world known IP and famous games.
• 25 standard vacation days with an option to buy 5 more.
• Growth opportunities and career perspectives.
• Free drinks and fruit during the working day.
• Fun team activities and outings.
• Free train commuting to and from the office.
• Solid pension plan.
• Thursday afternoon drinks.

